Build and install, making sure the headers and .lib can be located by the
compiler and linker respectively.
-* Open the `vsX/gtk+.sln`, and open the project properties in the
- `gdk3-win32` project. Under "C/C++", add `GDK_WIN32_ENABLE_EGL` in the
- `Preprocessor Definitions` to the existing definitions in there for the
- configuration that is being built. Then build the solution.
+* Either:
+ * Open the `vsX/gtk+.sln`, and open the project properties in the
+ `gdk3-win32` project. Under "C/C++", add `GDK_WIN32_ENABLE_EGL` in
+ the `Preprocessor Definitions` to the existing definitions in there
+ for the configuration that is being built. Then build the solution.
+* Or:
+ * Run in a Visual Studio command prompt:
+ Go to `$(srcroot)\win32`, and run
+ `nmake /f generate-msvc.mak regenerate-gdk-vsproj USE_EGL=1`.
+ To undo that, run that command without `USE_EGL=1`. Python 3.x
+ must be present in your `%PATH%` or passed in via
+ `PYTHON=<path_to_python_interpreter>`. This will update all
+ `gdk3-win32` projects (i.e. VS2008~2022).
+
* To force the use of the EGL code, set the envvar `GDK_GL=(...,)gles`,
where `(...,)` are the other `GDK_GL` options desired.